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Old Aug 16, 2006, 06:52 PM // 18:52   #21
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Quote:
Originally Posted by Evilsod
I just hope they do away with 2-party missions. In theory... they're a good idea. In practice they utterly suck. Vizunah Square, to get masters on that your better off with a full hench team coming from the other side. The real players **** up so much its amazing.

It'd be good if they get it somewhere in between Prophecies and Factions. Factions was just a rush to get you level 20. Prophecies was incredibly drawn out and you were brought in when the Tyrians were lvl15.

Wonder if Mhenlo is gonna be so close to the ladies in Nightfall too
I hated vizunah the first time i played factions, i tried about 10 times and then i said f*** it i will do it with henchmen, i got masters and it really amazed me how much people can suck at a game : /, and as for the canthans getting to LA at level 20, i hated the idea because they get it easy until the level 20-30 monsters come into the story, they should of thrown them in droks or something i hope nightfall is 30times better than factions pve, but i hope they put new ABs in there,

i think factions took the fun out of being in a newbie island, i mean sure i hated taking hours and hours and hours leveling in prophecies but the missions were fun and it seemed like there are people who know what their doing unlike factions where somehow i always get thrown into a group of idiots who have assassin tanks, w/mo healers,and other casters who have no idea what healing themselves means.. i thought some of the people who played GW:F pve should go to prophecies and learn about the frikin game before messing up every mission.

Last edited by mitch herbort; Aug 16, 2006 at 07:07 PM // 19:07..
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Old Aug 16, 2006, 06:56 PM // 18:56   #22
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Originally Posted by Kakumei
Name me THREE QUESTS in Prophecies that WEREN'T "go kill this/these guy/s" "go escort this guy" or "go get this item for me".
At least you were able to get something for the time spent, weapons or skills.
Save some money in the long run since after your first few skills, they start costing 1K each.
(Remeber the -50 Grim Cesta for 55 builds)

Factions quests are pointless as you can get the skill points by gaining XP while fighting, especially since most of the mosters are at higher levels than you and are in great abundance.

After the first few of running back and forth, I stopped and only do primary quests in factions.
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Old Aug 16, 2006, 07:37 PM // 19:37   #23
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Someone tell me what nightfall is like so I don't have to buy it if it ends up sucking.
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Old Aug 16, 2006, 08:41 PM // 20:41   #24
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Originally Posted by Kai Nui
Someone tell me what nightfall is like so I don't have to buy it if it ends up sucking.
LOL. Somehow, I don't think you'll have problems finding that info here...

I think Nightfall is the most important Expansion to Guild Wars. If it sucks, a lot of people won't be buying another expansion, especially with all the other games coming out this year. (just my opinion, of course)

I gave Factions the benefit of the doubt, because I got the Original GW for free from PC Gamer, so I felt like I owed Anet something for spending of that time enjoying their product for "free". And I won't say I hate Factions, I'm still playing it, obviously.

There's just some things about it that really piss me off. If Nightfall has those same faults, I'll be the first to let you know!
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Old Aug 16, 2006, 09:32 PM // 21:32   #25
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Quote:
Originally Posted by Kakumei
Luckily, the missions in Factions--while unfortunately fewer in number--are all far more interesting and fun than all of the Prophecies ones.
No, they're not. The time-based requirements to get the bonuses on most missions ALONE make the Faction missions suck...
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Old Aug 16, 2006, 10:04 PM // 22:04   #26
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Originally Posted by Yanman.be
I think ( hope ) a large newbie area, but on that area, there is plenty for us to do. For instance, you add level 20 mobs, but they're only hostile to canthans/tyrians, not elonians, so they can leave those alone.
Brilliance, right here.
Also, time based bonuses >> Prophecies' completely unrelated bonus objectives, where inevitably people leave or go afk after completion.

Last edited by Skyy High; Aug 16, 2006 at 10:07 PM // 22:07..
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Old Aug 16, 2006, 10:13 PM // 22:13   #27
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I liked the time-based bonuses much better than random extraneous bonus objectives, primarily because one is designed to cut down on the amount of time spent on the mission, and the other is designed to lengthen the time spent on the mission. Completing a mission+bonus with no time limit doesn't require any skill or planning. Beating the time limit in some Factions missions can require both. People shouldn't be allowed to screw up and/or take their time when aiming for a "master's" completion.

In the end though, whether Nightfall wins or fails for me will depend entirely on how hard the Dervishes get nerfed.
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Old Aug 16, 2006, 10:35 PM // 22:35   #28
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Quote:
Originally Posted by Rera
People shouldn't be allowed to screw up and/or take their time when aiming for a "master's" completion.
.
and you are little miss perfect who never screws up?

it is a game so take your ritalin, a few deep breaths, and relax

or maybe 3 bowls of sugar on your sugar coated sugar pops
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Old Aug 17, 2006, 02:26 AM // 02:26   #29
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Prophecies quests on a whole were a lot more interesting from blowing up mine shafts in Yak's bend to hunting down Galrath infront of the stunning Wizard's tower. They were simply better, well thought out, and for the most part many of them connected.
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Old Aug 17, 2006, 02:33 AM // 02:33   #30
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Quote:
Originally Posted by Hyper Cutter
No, they're not. The time-based requirements to get the bonuses on most missions ALONE make the Faction missions suck...
Sure, if you like slow-paced drudgery.
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Old Aug 17, 2006, 03:03 AM // 03:03   #31
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Quote:
Originally Posted by Mordakai
Radical thought:


Maybe it's time to just have a "tutorial" to learn the basics, but your character starts at level 20.

Seriously, Guild Wars is not about leveling. It's about playing.

Would anyone really miss this?

I mean, what is it about "low-level" missions that are exciting? Is it the ability to solo? Well, keep that, but with level 20 characters beating up lower level monsters.

I can honestly envision a set-up like PvP, where you even choose a starter template to try out in PvE, with skills picked that work together to show you the basics of builds. (Of course, you would tweak it, or scrap it all together once you started playing, that's the fun of Guild Wars!)

People will flame this because it's so radical, "you'd just have a bunch of 20 level noobs", etc. Well, guess what. You're always going to have "noobs." I don't think the lower levels really prepare you for the higher level challenges anyway - how can they?

Anyway, that's my idea, I'm curious to see the reaction.
THAT.. IS ONE OF THE BEST IDEAS I'VE EVER HEARD HOWEVER YOU NEED TO HAVE THE CHOICE OF STARTING MAX, OR LEVELLING.


Sorry for caps ;x I Cba to change ^^

Last edited by LiamR; Aug 17, 2006 at 03:33 AM // 03:33..
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Old Aug 17, 2006, 03:03 AM // 03:03   #32
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Speaking of two party missions: It would be nice if the player could choose to be partied with a full hench team on the other side.
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Old Aug 17, 2006, 03:34 AM // 03:34   #33
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@Opeth, i dont understand, do you mean, say in unwaking waters, you can choose to be with a hench team? o.o
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Old Aug 17, 2006, 04:35 AM // 04:35   #34
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Quote:
Originally Posted by Loviatar
and you are little miss perfect who never screws up?

it is a game so take your ritalin, a few deep breaths, and relax

or maybe 3 bowls of sugar on your sugar coated sugar pops
For a *master's* completion? Why should you be allowed to screw up? If you just want to chill, you'll have to settle for basic mission reward.
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Old Aug 17, 2006, 06:26 AM // 06:26   #35
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Quote:
Originally Posted by Rera
For a *master's* completion? Why should you be allowed to screw up? If you just want to chill, you'll have to settle for basic mission reward.
I say having both "bonus" and "timed bonus" would be nice. Separate/different reward for each bonus
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Old Aug 17, 2006, 07:40 AM // 07:40   #36
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Factions is one big mess. Surely, no one was expecting a large newbie area like Tyria has but no one was expecting a horrible pathing/game advancing system either. There is so much junk in the new skills that it almost makes the horrible new skill acquisition method worthwhile. The storyline was close to suicidally dumbtastic. Least they put a parade and some rewards at the end of game to actually let us know it ended (unlike Prophecies where the end was completely obscured).

In fact, the fast levelling part of Factions was probably the best feature of the game. So I'm all the way for the same thing- newbie island fast forward to lvl 20 and then drop em on mainland to mingle with the crowds of Tyrians. Can you say Istan 3 times real fast? I betcha Istan is gonna be our new Shing Jae.
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Old Aug 17, 2006, 07:44 AM // 07:44   #37
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Originally Posted by Kakumei
Quote:
Name me THREE QUESTS in Prophecies that WEREN'T "go kill this/these guy/s" "go escort this guy" or "go get this item for me".
since you forgot one of the most frequent type of quests "speak with that person" or "deliver this item", its an easy task. Nevertheless & not mention those either.

pre-seering

Poor Tenant-gather bees with item
The Ranger's Companion-charm an animal
Opposition to the King -intervju with locals (you dont have to talk to all the locals and they all are have diffrentthings to say -kinda)
Rites of Remembrance-lit candles in the catacombs poisonus waters

Post seering

Cities of Ascalon -read inscriptions
Oswalt's Epitaph-find a tombstone
Iron Horse War Machine-sabotage levers
Wisdom of the Druids-listen to druids
Dropping Eaves- spy on a meeting

-
and there are alot more left

But i understand your comment was rethorical. I Factions also have some "unusal" quests.

But in Prophesies it usually is quests with few npc to speak to (often only one person), in faction you have to speak with several.

The Prophesies quest also despite beeing similar are also diffrent, and the areas those quest "forces" you to pass through have a greater variation in the area with monsters & Graphics. In Factions you can walk through out the entire zone and still see the same ttextures & monsters. But factions was a rush job, in great contrast to Prophesies.


Quote:
Originally Posted by silv3rr
I say having both "bonus" and "timed bonus" would be nice. Separate/different reward for each bonus
Some missions are just strange why one should blitz through it, others the opposite. I think they should have diffrent criterias for the bonuses. But I found some bonus tasks rather strange in Prophesies to do also, some of those missions should have the time challenge.

But as most of this is now present in the game, and likely to stay. Its "eat your vegetables, since they are on the plate" or "we cooked it; so eat it & smile" would be the common response & though not a popular one.


I hate it when old people tell me to eat my vegetables...

Last edited by Roupe; Aug 17, 2006 at 07:48 AM // 07:48..
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Old Aug 17, 2006, 08:33 AM // 08:33   #38
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Yeah, I wasn't too hot about Faction quests ... until I played Oblivion. Now I liked Morrowind, but at the end of the day RPG quests are destined to be stupid, boring or annoying unless you are totally into the lore. Oblivion had great graphics fine mechanics, but it really got annoying after a while. I'll play one character through to enjoy the story and lore, but the second time through is always going to be a bit of a drag.
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Old Aug 17, 2006, 11:30 AM // 11:30   #39
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Quote:
Originally Posted by LiamR
THAT.. IS ONE OF THE BEST IDEAS I'VE EVER HEARD HOWEVER YOU NEED TO HAVE THE CHOICE OF STARTING MAX, OR LEVELLING.


Sorry for caps ;x I Cba to change ^^
Of course. People should always have choices in Guild Wars...

Also, I was thinking you at least had to have one level 20 Character before you were allowed to make a "pre-made" PvE level 20 char.
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Old Aug 17, 2006, 05:52 PM // 17:52   #40
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One thing that really bums me out with Factions is there is really no running between places, it feels like a scripted world, one has to follow the storyline to get to other places. In Prophecies, the map feels like a real world. with tiny towns that one can just walk between, and people can travel between towns and missions like a real world. I really do hope that Elona is more like this, where one can travel between meaningless towns that have one unique thing about them, and that it feels like a real world.
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